I’ve had a weakness for adventure games since the dark ages of Zork and Planetfall. Computer games have come a long way, though I sometimes mess the simplicity of text adventures. The Sherlock Holmes games have been fun, the puzzles occasionally impossible, and Sherlock’s usual comment of ‘It is simplicity itself.’ after a difficult task is a bit silly. The Testament of Sherlock Holmes follows the same general pattern of the other games in the series, but it seems a little easier to me. We start off with Holmes and Watson sitting around 221B Baker Street when word of a…